Impulse triggers, available at launch in the standard Xbox One controller, and in just about every iteration since, was a significant evolution of haptic feedback technology as we understood it at the time. Hell, to this day it's a little known feature. One of the biggest casualties was the oversight the Xbox One controller 'impulse triggers' received in the aftermath. We don't need to rehash all of the ways that the Xbox division messed up the reveal of the Xbox One back in 2013 here, but it's clear that its mixed-messaging did more harm than it did good. The most significant moves made by Microsoft at the turn of the last generation were ultimately overshadowed by the ideas it was ultimately pressured into not pursuing. At its most basic level, the improved haptic feedback Sony is integrating into the body of the DualSense indicates that Sony is taking significant steps to evolve rumble functionality beyond that of the DualShock 4, and that the platform holder is signaling to studios that engineering a fuller sense of touch within gameplay should be given more consideration in development than it ever has in the past.īut to get a sense of how the the adaptive triggers will work, you need only look at the tech Microsoft was experimenting with back in 2013 at the launch of the Xbox One – and the way Xbox Game Studios developers, in particular, have implemented it into titles in the years since – to understand how this tech can change the way that you will play and enjoy games. It can be difficult to truly understand the appeal of hardware innovations that are built around kinaesthetic communication without experiencing it for yourself. There's a pretty good chance that none of us are going to get the opportunity to get our hands on the DualSense for a good couple of months (for obvious reason) and that presents something of a problem for Sony.
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